Thursday, 16 February 2017

Database entry: Planet - Regus

Description:

Regus Prime is an interesting world, it's a joint colony world for the Alcinnians and the Phatens. the Alcinnians were first to settle on the planet but after the Phatens landed they made first contact with the outside universe, as an act of kindness the Alcinnians allowed the Phatens to settle the world as long as they kept a joint government with the Alcinnians. the planet has light turquoise waters and from space the ground is a dark green colour.

Database entry: Planet - Alcyone

Description:

Alcyone is an average green-blue planet with an orbit in the shape of two 8's stacked on top of each other, this is caused by its four suns, Alcyone A, B, C and D. an otherwise intelligent people the Alcinnians still worship all four suns as their gods and every year (7.5 earth years) they return to Alcyone for the festival of Tarr, a festival in honour of the four gods, said to be a man and his three wives, as is traditional for Alcinnians. during this festival they make sacrifices to their gods. The sacrifices last an entire month and outsiders aren't welcome, so don't be there during the festival or you can legally be sacrificed, and probably will.
The people themselves are a very handsome race, they resemble european humans most closely but they are more slender and have a slightly taller average height. They also have pointed ears and that led to them being described as the 'elves' that are in human lore.
They are a peaceful people and have colonies on only one other planet, Regus Prime.

Database entry: Person - Laras'nye

Race:

Du'lak

Gender (if applicable):

Female

Date of birth:

2506 TMY

Date and cause of death:

40,266 AR - Victim of the plague of end times

Synopsis of life:

Laras'nye and her twin sister, Lanas'nye, were born on the Terran homeworld during the few hundred years after the Terran - Du'lak war. The pair were very close during their early years, more so than sisters tend to be, thanks in large to the extensive racism from many of the Terrans there. Laras'nye was involved in the insurrection incident on Lin'kin, and returned as the sole survivor shortly before she joined the Terran navy as a Fighter pilot. The incident scarred her heavily, and weighed darkly on her mind for a few years afterwards.
Whilst in the Terran navy training program her flight unit was paired with a marine training unit as part of the process to help train all involved with dropships and the like. One of the marines in the unit she befriended, later became the Ninth Illian.
Laras'nye was only 19 when she was assisting the TMS Zedox, a surveyor class ship, as a sensor sweep pilot. During one of her runs Laras'nye was the first one to discover the first ring world.
Laras'nye was extended by the Ninth Illian, whom she remained friends with during her rise to the rank of fleet admiral. Laras'nye remained in the navy for the majority of her life, including surviving the battle of ring 13, fighting on behalf of the ninth faction. After the first civil war came to an end, Laras'nye and the Ninth Illian grew much closer. Larasn'ye and the Ninth Illian were married on AS1 a few years before the Time skip.
During their time in the newverse Laras'nye gave birth to her daughter Itzl atavuli. Laras'nye adopted Itzl's friend, Tess atavuli after her family was killed in an accident whilst the two were still in collage. 
Laras'nye refused to take sides in Itzl's rebellion and was one of the largest supporters of friendly relationships between the alliance and the Empire prior to the formation of the federation.
Laras'nye met her eventual fate during the end days of the war of the end times, when she, along with everyone else was claimed by the plague.

Wednesday, 15 February 2017

Database Entry: Ship - Carrier of worlds

Description:

Captained by the ninth Illian and for a while acting as the flagship of the Allied fleet, the carrier of worlds wasn't the largest ship ever produced by the alliance by any means, but she was one of the most notable. The Carrier of worlds was constructed after the end of the first civil war and carried 1,188 fighters and interceptors, a massive amount for her size. The ship housed the Time-drive that allowed for travel through time and was the conduit that jumped the allied fleet into the secondverse during the Time skip.

Size:

The Carrier of worlds was 986m long, 188m wide and 47m tall

Weaponry:

The Carrier of worlds was armed with a pair of fixed hyper-lance beams using class 15 focus crystals, A pair of fore facing AA turrets and 16 hyper velocity missile turrets.

Compliment:

The Carrier Of Worlds carried 1,188 fighters, 4 crescent class bombers, 4 'squiddie' dropships along with 8 scorpion's angel light tanks and 8 gryphon's devil heavy tanks. 

FTL capabilities:

The Carrier of Worlds was equipped with Slipstream runners, a warpdrive and a Time-drive.

Notes:

As Itzl Atavuli notes: 
"My father never let them update the interior, apparently it's as bare bones as it was when it launched."
"[...] she's maintained but never sees action anymore. Mothballed really, but nobody wants to admit it; she's still the only ship with a time drive."

Database entry: Ship - Spirit Of Rebellion

Description:

The Spirit of Rebellion was constructed by the Navalia shipyards after they joined the 10th faction's rebellion, better known as the Itzillian rebellion. She served as the flagship of the Itzillian navy for many years and as with most Itzillian designs she was both functional and luxurious in her interior. The ship carried a multitude of different shuttles, fighters and drones as well as a heavy armament, leading to her incredible versatility.

Size:

The Spirit of Rebellion was just shy of 800m long and 300m wide.

Weaponry:

The Spirit of Rebellion was armed with 40 quad barrel plasma launchers, 3 triple barrel hyper velocity rail guns and hundreds of small anti-aircraft point defense lasers and railguns.
The Spirit of Rebellion was also equipped with a pair of unique missile launcher assemblies. Each assembly could launch 1,000 'medium' guided missiles before needing to reload.

Compliment:

The Spirit of Rebellion carried 8 Aires 'stub' shuttles, 60 Aries 'main assult' fighters, 30 Aires 'heavy' drones and 14 Aries 'light' drones.

FTL Capabilities:

The Spirit of Rebellion was able to travel through Warping space with a warpdrive as well as slipspace. Although not really FTL drives, the ship was equipped with combat-grade Luminal and Jump drives.

Notes:

The Spirit of Rebellion was the designed by it's captain Tess Atavuli, specifically to be a flagship for an empire. As such the ship contained a specially designed bridge spanning 3 decks that allowed for an admiral's seat behind the captain's from where an admiral could direct the ship's captain and coordinate fleet maneuvers. 

Sunday, 12 February 2017

The Lii

In addition to the original Type A races, a new race has been added to the Terraverse lore as part of a story arc that takes place in a new galaxy, known as "Faraway". The Lii are a light blue skinned humanoid race, very similar in size and shape to Terrans. 
The Lii are originally encountered by the expedition to Faraway as a hostile force with a similar technology level, that quickly overwhelms and nearly destroys them.

The Lii Race
The Lii are born of the world Lii'una, they are a humanoid race with light blueish skin and naturally red hair. They have small brightly coloured frills in place of ears that both allow them to hear slightly better than Terrans and breath under water. On average they live a similar length of time to the Terrans (around 200 Terran years).

Lii'una
The Lii's homeworld, Lii'una is a world covered entirely by a single huge jungle of mega-fauna, with trees reaching nearly half a kilometer high. Accessible only by a few massive sinkholes the entire jungle is sitting atop a massive cave system, forming a giant cavernous area in which most of the Lii's cities both hang from the roof and protrude from the floors. The caves are covered in bio luminescent plants that light up the vast majority of the huge supports that hold up the cave. With water coming mostly from the surface in huge waterfalls, that then converge into the many rivers and lakes, that fill the cave system. The native creatures that live in the "undersystem" are able to see perfectly in the near pitch dark, although the Lii do have an affinity for the dark, their dark-vision is not on par with many of the creatures that call the undersystem home, many of them more than capable of consuming a Lii whole.

The Lii Government
The Lii control a large portion of Faraway, due both to the very few other native races and their large military force. The Lii's government, ruled from Lii'una is a bizarre mixture of an empire and a democracy, in which the people vote, sometimes on a daily basis, on topics for the more imperial side of the government to judge the public's opinion on. They are able to vote from most computers, allowing one vote on each topic, once logged in with a person's user. The votes are each categorized based upon a person's standing in society, adding move value to the votes of those with higher levels of education. Imperials are unable to vote. The imperial side of the government makes all the decisions within the Lii's system. The imperials are based upon bloodline, however, they avoid inbreeding and new bloodlines are regularly introduced to the imperial lines. The Lii government is regarded widely as a fair system by both those inside and outside of it. They do not enslave other races but welcome them into their system, sometimes forcefully, although any resistance rarely lasts long. The imperials regarded the Faraway expedition as a severe threat to their rule as their technology is on par and in a rare occurrence go against the popular vote in initiating a preemptive strike.

Main military ships
The Lii's military force primarily uses two main ship classes and a multitude of other support ships. 
Their primary fast attack ship is a destroyer class, equipped with 4 large gun turrets. Like the majority of Lii ships they have 3 large wide engines stacked atop each other upon their rear, white armour plates and multiple large antenna on their fore faces.



The Lii's Heavier attack ship is a Battleship class, equipped with 7 large gun turrets. The battleship class has a similar architecture to the Destroyer, including a similar style of 3 rear engines and multiple white armour plates. The Battleship also has a greatly increased sensor range thanks to the additional antenna. 

The Lii ships are technologically similar in strength to the Alliance ships that took part in the Faraway expedition giving their large numerical advantage an additional edge.


Friday, 18 November 2016

Basic timeline of the Terraverse, Part 3

The Alliance, Itzillians and many members of the federation arrived in the original universe in what they estimated to be TMY -1,506,334, a new calendar was started which was given the designation AR(After Return). The Federation quickly began work on "Outposts", colossal space stations reaching over 37.5km in length and able to comfortably house millions.  These space stations were placed around the first few star-systems "claimed" by the federation. The federation launched swarms of automated probes designed to detect any life and relay it's location back to a central hub in the federation's new home system. The probes reported the location and basic data about each and every system they visited. Not one contained life.
After some substantial database searching and impressive mathematics the federation eventually located Terra Maxima, Twill, Draco and Fraya. To their surprise they found them all to be lifeless rocks. They searched for many years but did not find any signs of life, intelligent or otherwise in this new universe. The federation began to look for suitable planets to settle but, unable to find any that did not require terraforming they decided to construct giant space stations, massive habitat rings, using "atmospheric shields" (the same technology as the alliance used in the hangers of star ships to keep air inside but allow ships to pass through) to keep an atmosphere in place on these stations. It was then that it became apparent that the federation were the race who had constructed the ring worlds that would later be settled by the Terrans. They had assumed that the ring builders, the Prioribus (meaning "first ones" in Terran), had been one race, but that was evidently not so.

There were a number of revelations that became apparent from this discovery. Firstly, they were alone in the universe, at least for the time being. Secondly, they had finally solved the mystery of why the Prioribus built ring worlds instead of settling on planets. But most importantly, the reason the for the Prioribus's disappearance all those years ago, before the birth of the Terran race, was about to become very important.

Life did not appear to be occurring naturally in the galaxy. A group of scientists, forbidden by the government and working in secret, prepared biological samples that could possibly, given enough time, evolve into complex life. Shortly after the last, and largest, ringworld was completed, the scientists, calling themselves Seminatores (meaning "sowers" in Terran) set out to seed life on as many worlds as they could. they reserved Terra Maxima, Draco, Twill and Fraya for last, in honour of their importance to the universe to come.

By the time microbial life started being found suddenly on worlds all through out the galaxy, the federation had dissolved into chaos. Separated only by ideology, two major factions appeared, taking on a familiar form. These two factions, calling themselves the Deus and the Haereticus, dissolved the federation into a civil war, sparked by the mysterious disappearance of one of the Seminatores.

The civil war, recorded as incipiens a novissimis temporibus ("war of the end times" in Terran) was long and bloody. Many of the outpost stations were destroyed, along with five ring worlds during the 357 year long conflict. The two remaining Illians sacrificed themselves to create the orbs that would create The Nine during the last few days of the war. It came to an abrupt end in AR 40,266 when a biological weapon was released into the shipping lanes. Nearly undetectable and with a very long incubation period followed by near instant death, it was silent but deadly. The bio-weapon was released in AR 40,265 and it's first victims began appearing nearly a year later. During the year long incubation the pathogen was highly infectious, and had spread to nearly every single member of the Prioribus.
By AR 40,267 only 132 souls remained alive. They lived out their lives as fully as they could aboard a single star ship, the Reliquiae. However, too afraid to dock to any remaining facility to repair the aging star ship,  life support, propulsion and communications finally went dark on board in AR 40,302. The crew was not able to restore them in time, and the last 54 members of the Prioribus suffocated in their sleep.

And thus, to the dust from whence they came, they returned

Tuesday, 25 October 2016

Spotlight: Dart class

When it comes to fighter craft, there are three schools of thought. One way to go about the business of designing fighter craft is to have them as heavily shielded and armoured as possible, adding as many guns as you can and sacrificing speed and maneuverability. The second way is to sacrifice shields and armour, entirely in some cases, and having only lower powered weapons but gaining the advantage in acceleration, maneuverability and speed. The third idea is to balance the two.
Spur dart in standard flight orientation.
The dart class is the epitome of the second school of thought. It is fast, maneuverable and lacks nearly all shielding with next to no armour and little more than hand held rifles strapped to the sides. The dart class was first envisioned by Alliance Armoury with their proton fighters, however the proton had a few major flaws that prevented it from ever leaving the testing phase. Alliance Armoury released the plans for the proton fighter in the hopes that another company would pick up the idea and create a market for dart class.
Much to Alliance Armoury's dismay the dart class was far more successful than they ever imagined. Inter-Orbital Inc. picked up the idea but started from scratch on their own design. They released the Spur dart later that year in TPY 2367.


Spur Dart. Notice the engines
and weapons have gimbled.
The Spur dart quickly found its place on the battlefield and was adopted by many governments across the Federation as their dart class fighter. Her tiny spaceframe and four separately rotating engines allowed skilled pilots to pull off very complex maneuvers such as disabling flight assist and rotating a full 360 degrees, firing on and destroying a pursuer before re enabling flight assist and continuing in her initial direction. 
The Spur was armed with 6 small gimbaled hard points allowing pilots to swap out the standard issue laser weapons for plasma launchers or projectile weaponry, however needing to store ammunition added to the craft's weight so most pilots stuck with lasers. The spur also packed a pair of "boost" engines that could be activated in short bursts to give the ship an acceleration that would put many missiles to shame, she used these to easily get out of range of her enemies to come around for a more favorable attack vector. 
Spur Dart from the front.
The spur class's immense advantage on the battlefield allowed a squadron to quickly clear any enemy fleet fleet of light fighters although she was vulnerable to capitol ship's AA weaponry. This advantage kept the Spur class in service for far longer than most ships, she was refitted with new technology as it became available but the overall design barely changed over the years.
The dart class was one of the most vulnerable ships on the battlefield, leading to the nickname "flying coffin" however no fleet could do without them and ace dart pilots were widely respected.

Basic timeline of the Terraverse, Part 2

The Ventum as seen from the aft.
The time skip took place in around 1,897,632 ARD. They arrived in a new galaxy, only seconds later for them, but from an outside observer, the universe collapsed in on itself, then exploded outwards into a new universe, and after about 13.8 billion years the alliance showed up again. The alliance set out in this new universe looking for a home. They had with them their massive ship, Carrier Of Worlds created from the remains of AS-1, along with hundreds of smaller starships that they had docked to it. These smaller ships were dispatched looking for a viable new home world. During this time, known as the "wandering fleet" Seven took a small cargo hauler the Ventum and left the fleet behind. She set out in search of planets with life seeking adventure. She was not heard from for well over 500 years, during which the alliance fleet colonized a new home world, that later came to be known as Prima (this happened in FY 432 (FY is Fleet Year)) .

The centuries began to pass and a generation and a half down the line there were very few people alive that had ever met Seven and she was more legend than anything else. There were more important matters at hand to the people of the alliance, such as a rebellion. Daughter of Nine, Itzl Atavuli formed a tenth faction not long after the settling of Prima. This faction was at first not recognized but quickly gained traction. Within a year of it's creation the tenth faction had gained enough support to be officially recognized, this marked the first (and only) faction to ever have a non-Illian leader as Itzl took the reigns herself. The tenth faction gained the total support of a few colony worlds and eventually declared themselves independent of the alliance. The alliance government refused to recognize their independence.
Itzl's adoptive sister and master shipwright Tess Veretro designed the first superbattleship class starship which served as the flagship of rebellion. This ship was constructed by a shipyard under Itzl's influence and named the Spirit of Rebellion. It lead the Itzillian fleet into the only military confrontation between the Rebels and the Alliance. The two fleets were at a stand off, neither willing to fire on the other but neither willing to back down. Both the Carrier of Worlds and the Spirit of Rebellion were at the heads of their respective fleets with Itzl and Tess aboard the Spirit of Rebellion and Nine aboard the Carrier of Worlds. The Spirit of Rebellion had the clear upper hand in firepower however Carrier of Worlds had far more fighter craft that could evade Spirit of Rebellions main guns but would struggle with her shields.
Schematics of the Ventum.
The two fleets were moments away from all out war when Seven returned for the first time in over 500 years. Using a jump drive she appeared directly between the two capitol ships, much to the surprise of both fleets. Being directly between the two ships she immediately intercepted the heated conversation going on and interjected herself. She forcibly quantum teleported Itzl and Tess onto her ship and instructed Nine to beam over. Knowing full well that Seven would have no issues tearing herself through the hull of his ship to come and get him he complied. Seven sat the participants down and demanded to know why Nine was aiming guns at his daughters. Both sides gave their version of the story and Seven sided with Tess and Itzl telling Nine that it was not the Alliance's job to stop people leaving.
In the following week Seven met with the Alliance government who agreed to her demands to allow the rebellion to leave. The group set up their own government who unanimously elected Itzl as their president. At Seven's request the Itzillian government and the Alliance government signed an agreement to allow people free travel between the two. They worked closely on many projects forming an alliance between the Alliance and the Itzillians, as weird as that sounds.

The Alliance and the Itzillians made contact with many races over the years and formed the United Federation Of Worlds (U.F.O.W), commonly known as the Federation due to the long name. The Federation included: the Alliance, the Itzillians, the Phanten, the Alcinnians, the Voyrons, the Floranian and the Xenii.
The federation waged a few territorial wars with both the Freth and the Tharg during it's time.

The time in the Newverse was short lived though. Due to an anomaly in quantum physics the Higgs field collapsed. This ripped physics and chemistry apart on a fundamental level rendering the universe uninhabitable. This happened in one point, and then spread outwards at the speed of light, destroying all in it's path. Thanks to FTL technology the Federation was given some time, although not much, to make their move. They elected to make another time jump in TPY 59,753 (that means Terra Prima Year 59,753). There was an issue however. They were in a universe similar to ours. The original Terraverse had enough mass in it to pull the universe back in on itself to collapse itself, the second universe did not, it would expand forever, there was not going to be a next universe to skip to. So they did the only thing they could, they went backwards. The Federation made the "time leap" back millions of years before life in the original Terraverse arose.

I will leave the rest for part three, trust me, it will blow your mind.
By the way, the higgs field thing is real, check out this for more info: https://www.youtube.com/watch?v=ijFm6DxNVyI


Monday, 24 October 2016

Spotlight: Currus Deos

The Currus Deos.
The Currus Deos was an Ark class super-capitol ship in operation during the Itzillian era.
She was a civilian ship designed for deep-space exploration and long term habitation. At 9,795 meters long she was one of the largest ships ever built at the time of her construction. Here's a brief breakdown of the ship.


Name:

Her name means "Chariot of gods" in Terran, however very few people actually spoke Terran as it was used primarily for naming starships (being a dead language for over 2.5 million years does that to a language.)
In the Terraverse Latin is used as "Terran" and English is used for "Eagiian", Eagiian is the language adopted by the Alliance not long after the settling of the rings.
The Currus Deos from the aft.

Specifications:

The Currus Deos was designed to be one of the largest ships ever created and she successfully held the record for a few years. She reached 9,795 meters long and her warp rings were 1,875 meters in diameter.
The ship used a five point rotating vacuum energy generator allowing it to draw energy from the quantum vacuum with four generators while the fifth cooled down, this allowed her to maintain a power output high enough to sustain cruising warp indefinitely. Her cruising warp was 5,000c allowing her to cross the entire galaxy in 200 earth years.
She was armed with only two MAC's (Magnetic Accelerator Cannons) that use electromagnets to fire rounds at speeds up to 0.5C (half the speed of light). The cannons had a barrel diameter of 60 meters capping their maximum projectile size. These cannons have two major drawbacks. Firstly, they cannot be aimed due to their size (and because they are built into the hull). This severely limited the effectiveness of the weapons on the battlefield as they required the entire ship to be facing a target before firing. Secondly, while they could fire a variety of different rounds at different top speeds (and were even once used to launch smaller starships) they suffered from a limited minimum round size. This may sound like a non-issue but bigger is not always better. Their accuracy decreased as the round size was reduced, however a solution was eventually put in place to allow them to fire entire clusters of missiles at once.


The Currus Deos compared to multiple other ships from Terraverse history. As you can see, she dwarfs them.

Breif History:

The Currus Deos was commissioned by Inter-orbital inc. in TPY 2471 and launched from Navalia in TPY 2473. She faced multiple delays before eventually setting off on her expedition in TPY 2474. The Currus Deos and her crew of 30,000 were to spend the next 10 years in deep space, they encountered the Floranian race during their expedition and made first contact. They returned to Navalia at the end of their expedition after which the ship needed many repairs that couldn't be made during her trip. She wouldn't set out again until 2486 for another 10 year mission. She underwent six 10 year expeditions during her service with two year breaks between them. She was finally decommissioned in 2544. At the end of each expedition a stripe was painted across her lower prow. Each stripe was a different colour. They were in order: red, blue, green, yellow, purple, black.
Currus Deos as seen from the Port side. The large hole through her centre is the hangar bay and the raised structure is her control deck. Controlling a ship of this size required a control deck larger than even some entire cargo ships.

Thursday, 29 September 2016

People of the Terraverse

The Terraverse is populated with many different races, from small animals to big ones to intelligent beings capable of bending the fabric of space-time, Leaving out the many animals for now, let's have a look at some of the intelligent races. There are two groups of races, type A races and type B races - inventive right?. These are not part of the lore but a way of classifying the lore. Type A races are seen all over the place, they include the alliance and a few others, they have a lot of lore and thinking put into them, too much in some cases. The type B races are not as fleshed out, they are often only hinted at or glimpsed occasionally, they tend to make up the background noise, they are also a lot more varied. So in no particular order, here we go:


Type A:

  • Terran
  • Du'lak
  • Frayan
  • Dracon
Type B:

  • Freth
  • Phanten
  • Alcinnian
  • Oparth
  • Tharg
  • Voyron Apeoid
  • Voyron Insectoid
  • Owlaffian
  • Floranian
  • Xenii
  • Helio
  • Flame
The different races each have their own home worlds and colonies, they have unique looks and cultures and this is most definitely not all of the type B races, there will be more to come as I delve deeper into the lore, some type B races may even be eventually upgraded to type A, if that does happen I will make an updated list of all the races. Let's take a closer look at the type A races:

TERRAN
The Terrans are very similar to humans, their culture developed on wards form a similar point to our own. They look so similar that you would not be able to tell them apart (Note: The biggest difference would be that Terrans have significantly longer incisors), and there's good reason for this: They were originally human, but over time I developed them into a separate species. They have all the regular pros and cons that humans have and are your baseline species. They are not identical though, Terrans age far slower than us and live to an average age of around 200 Terran standard years, that's about 288 earth years. 
The Terrans formed the Alliance first with the Du'lak and later included the Frayans and Dracons, they are held accountable for much of alliance culture, so i'm putting it here.
Their society is divided into nine "Factions" inventively labeled 1 to 9, each lead by one of the Illians. These Factions are similar to political viewpoints, they are groups that people assign themselves to based on their agreements with the views of that Faction. Factions hold little actual power on their own but the views of the leader can heavily influence the people they follow. The only time the Factions have ever had actual conflict was during the years leading up to and during the Alliance civil war. There was a Tenth faction created after the Time leap by Itzl Atavuli, daughter of the ninth Illian, that claimed their own territory under the Itzillian government, they remained on good terms with the alliance and included members from all races within it. Before the Itzillian government was officially recognized by the Alliance they were regarded as rebels (because they were) but whilst there was no actual fighting they did build up a sizable fleet under the flagship Spirit of rebellion (SoR).
DU'LAK
The Du'lak are the native people of Twill. They are very similar to the Terrans to the point that inter-species breeding was possible, They live for a full 250 Terran years and while they share many traits they are often far more varied between individuals. The Du'lak average height is very close to the Terran's however Du'lak males are significantly taller and bulkier than most Terrans while their females are often shorter and slimmer. Their skin is vividly coloured from black to white and all colours in between, they also have slight variations in their colouration covering them that form well defined stripes. Black and white are the rarest colourations and in Du'lak culture often considered regal. Blues and reds are the most common colours shortly followed by orange and purple, green and pink surprisingly rare but this is suspected due to the native flora of Twill and the use of skin colour as a camouflage. There are no creatures on Twill that have evolved any type of fur or hair and the Du'lak are no exception. Their faces are very similar to Terrans but with a few differences, the least noticeable would be their having four top incisors and two bottom ones. More noticeably would be that although their faces are not striped they have "flat" noses, they are wider and protrude less. The most noticeable feature however would be that in place of their hair they have three tentacles called "Xy'E'Tendris" that protrude from the rear of their heads. These Xy'E'Tendris usually reach down to around their waist, sometimes longer and are tipped with small protrusions including fins, spikes or spines, depending on their heritage.
(Side note: while this race was heavily based on star wars' Twi'lek, for their initial look they have been tweaked to be changed significantly, one day I'll find a way to 3D model/draw a Du'lak head to prove this point in a later post. They also share very few cultural similarities.)
FRAYAN
The Frayans were the last race to join the alliance. They were initially very seclusive and it took them many generations to integrate fully. They are the shortest lived species, with an average lifespan of around 80 to 120 Terran years. Their home world, Fraya, is primarily covered in large oceans with only small islands that are inhabited. The Frayan's learnt to preserve their natural habitat and quickly became masters of building sea-ships. With little to no space to expand on Fraya they set out to explore the stars, eventually colonising another habitable world in their star system with significantly more landmass.
They Frayans are thought to have evolved from a dog-like species. Their facial structure is closer to a dog's than a Terran's and although they are humanoid they are covered in a short fur. They have a long and often bushy tail that helps them balance but  they have little to no conscious control over it. Their ears stand upright atop their head in a wolf-like fashion, however they often add one or two feet to their hight. The Frayans are usually the shortest of the races, reaching only four and a half feet at maximum (ears excluded). They are also the lightest and most agile race in the alliance.

DRACON
The Dracons were the third race to join the alliance. They were initially found by the alliance as little more than tribal savages. Their society progressed from tribes to thriving cities in as little as six generations. They were first contacted as a civilised society when the orbit of a satellite set up to watch them decayed until it crashed into the outskirts of a town, giving the alliance no choice but to reveal themselves. The Dracons were surprisingly accepting of the revelation of the alliance however they were not invited to and did not want to join them then. They reverse engineered the satellite until they constructed functioning, if dubious, starships. The world of Draco was a barren wasteland, with few plants and large mountain ranges. The Dracons moved off-world shortly into three orbital structures where they could escape the harsh heats and more easily grow crops.
They are taller, heavier and generally stronger than any of the other races in the alliance, often reaching 8 or 9 feet tall, they have thick scaled hides designed for close quarters combat, they are humanoid but with long tails and large leathery wings they are the most varied on that theme.